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Red Storm Entertainment

Morrisville, North Carolina - United States
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Texture/Materials Artist


Job Purpose
As a Texture/Material Artist at Red Storm Entertainment you will assist in the creation of textures and shaders for game environments, characters, vehicles, weapons and real world assets. This includes establishing pipelines, defining the work flow and communicating important schedule information to the Lead Technical Artist and Producers. You will be responsible for creating and manipulating texture sets in addition to learning our proprietary shader system for next-generation content. Work with the project's Lead Artist(s) to fulfill the primary feature requirements of the game, and contribute to the team's goal of reaching the project's vision. Ensure the visual quality and game-play of the product through tuning (rebuilding), bug fixing, and play-testing. Collaborate with engineers on tools and techniques.
Major Responsibilities
• Create the content of the game - Build wide variety of shaders for real world environments, vehicles, characters and special FX.
• Match your work to the look and feel established by the team - Maintain the look and feel for game assets, as established by the Lead Artist, pushing to achieve the highest quality possible within the specifications.
• Be proactive - Work effectively, and in a timely manner with Environment artists and Art Lead(s) so they are aware of concerns and issues dealing with creating shaders.
• Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
• Be diligent - Insure quality of related assets by fixing bugs pertaining to this area, assigned by project leads.
• Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product.
• Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process.

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