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Monolith Productions

Kirkland, Washington - United States
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Responsible for modeling, shading, and texturing 3D character models as well as assisting in their design.
Works closely with other artists, the art leads, Art Director, and Game Designer, including rough conceptual work.
Work closely with engineers on tool enhancements and prototyping new technology.
Work extensively with Maya, Zbrush or Mudbox, Photoshop, and Monolith proprietary tools.

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