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Sony Computer Entertainment America - San Diego

San Diego, California - United States
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Senior Designer


Be a part of the most exciting and innovative computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, PlayStation®2, PlayStation®3, and the PlayStation Portable (PSP™) computer entertainment systems.

Based in Foster City, California, SCEA serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Sony PlayStation: Senior Designer
San Diego, California

1. Design or Assist in the Creative Game Design of one or more products in all areas to include:
• Establishing, maintaining, and guiding the creative design of one or more games and relaying that vision to the internal and external members of the development team.
• Scheduling and managing the other designers assigned to his/her specific game(s) and collaborating with the lead programmer, lead artist, and producer(s) during the product development cycle.
• Maintaining the game design vision during all phases of the product development cycle from concept through implementation.
• Producing game play content in the game production phase of one or more products.
• Designing any element of one or more assigned games.

2. Manage one or more Designers and Jr. Designers. This would include:
• Performance Reviews
• Career coaching and long-term planning
• Skill improvement and training
• Providing guidance and information to assist in the resolution of complex problems.

3. Contribute to current and future Product Development needs. This contribution would include:
• Reviewing and evaluating product concepts and designs for acquisition.
• Reviewing and evaluating competitive products.
• Creating and presenting new game concepts for development as needed.
• Assisting the Development Team in identifying and creating techniques, structures and tools used to guide and encourage the evolution of game design within the studio.
• Maintaining and enhancing creative relationships with inside and outside developers.

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