Level Artist/Environment Artist (f/m/d)
Description
HandyGames™ is
part of the THQ Nordic and Embracer Group family and operates
as an international publisher and developer for a worldwide audience.
Are you
looking for a challenging job in an attractive work environment in the gaming
industry? Do you want to use your creativity and artistic talent to create
games that will be played by people all over the world? Then contribute to the
success story of HandyGames™ and take the opportunity to work for one of
Germany’s top game developers and publishers! We are looking for an Environment
Artist (f/m/d) with creative ideas and good knowledge in the field of game
development for our headquarters in Giebelstadt/Germany.
JOB
DESCRIPTION
For our
current in-house game project, which is set in a science fiction world with a
focus on story and combat, we are looking for an Environment Artist with a good
sense of aesthetics, light and composition. Work closely with our art, design,
and programming teams to breathe life into our game ideas.
Within the game project you will mainly work with the
following programs:
YOUR
TASKS
- Creating
stunning and atmospheric environments, gameplay levels, and cutscenes through
creative and skillful placement and staging of game assets, lights, and effects
- Working closely
with the game art and game design department, implementing entire level
ideas using concept art and game assets designed to support gameplay and
storytelling at the same time
- Optimizing
lighting and assets through technical know-how to get the most out of both
the look and game performance
WHAT WE ARE LOOKING
FOR
- Practical
experience in the games or entertainment industry is desirable
- You are
passionate about visual storytelling and the necessary knowledge and flair
for color, light, mood and composition to create an exciting and
believable world
- You have
experience with Unity and/or the Unreal Engine and, perhaps have already
gained first insights into the Unity High Definition Render Pipeline
- Nice to have:
Experience in 3D programs such as Blender, 3ds Max or similar programs,
experience with Adobe Photoshop
- Nice to have: You
have an excellent knowledge of light maps, baked, realtime lighting and
other lighting-specific tools and techniques
- Ideally, you have
theoretical knowledge from the film and animation industry about lighting,
camera, dramaturgy and staging
- You impress with self-motivation, sense of
responsibility, a clean and team-oriented way of working
- You have a very good command of written and
spoken English
HANDYGAMES™ OFFERS YOU
- 40 hours per week thanks to Scrum
- Flexible working hours
- 30 days of paid vacation
- A short and quick decision-making
process due to flat hierarchies
- The opportunity to work with a team of
experienced professionals
- Modern workplaces with
state-of-the-art technology
- Opportunities for further training
- We support our foreign language
employees with offered language courses in German
- Amazing colleagues
- In-house gym
- Company apartment on request
- EV charging station
- Free drinks, snacks, and fruit
- ...and much more
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This Job is no longer active!