Bolt Graphics - Santa Clara, California
Tags: Software / Tools / Technology, Engineer / Programmer, Manage / Train Staff, Architecture / System Design, Math / Physics / Algorithms, Pipeline / Scheduling / Asset Mgmt, R & D / New Technology, Tools / API, Extend feature set on render engine code, Build application code on top of render engine, Develop 3D graphics software, 3D Graphics / Rendering, C++, Physically Based Rendering Techniques, Ray Tracing, DCC tools such as Maya/Houdini, shader languages (HLSL/GLSL/Cg) , GPU Programming, Hydra/USD/OpenSubdiv, Vulkan API
Vertex Technology & Training Solutions - Indianapolis, Indiana
Tags: Video Games / Entertainment Software, Game Design, Visual Studio, Unreal Engine 4, UE4 BLUEPRINTS, Unreal/C++, DevOps Tools, multiplayer game development, Unreal C#, US Citizen
Beyond Capture - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Network / System Admin / IT, Overall responsibility for the IT department, Manage user access to infrastructure, Ensuring company security policy is in compliance , procurement, tracking, installation, maintenance, Preserve and secure sensitive assets , Recommend information technology strategies, polic, Collaborating with the production team, Google Workspace, Knowledge of Microsoft Azure, Office 365 and activ, encryption and security principles, virtualization technologies, imaging and software