Double Fine Productions - San Francisco, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, 3D Graphics / Rendering, Unreal, C++
Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Tags: Video Games / Entertainment Software, Engineer / Programmer, Debuggers / Compilers, Memory Management, Multithreaded Programming, R & D / New Technology, Tools / API, Asset & Pipeline Management, interop, .NET, Python, SQL, C#, Web Development, WPF/XAML, CLI, Develop plugins
Tags: Video Games / Entertainment Software, Engineer / Programmer, Debuggers / Compilers, Architecture / System Design, Math / Physics / Algorithms, Multithreaded Programming, R & D / New Technology, GAME ENGINE, Animation Programming, C/C++, C# or .NET, CLI
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Collaborate closely with the Interactive Lead to d, Iterate on the integration of large-scale multipla, Explore new platform services such as matchmaking , Write technical documentation and clearly communic, Identify areas that require attention and work wit, Collaborate across teams to share gameplay and mul, Create solutions for scaling networked games throu, Work alongside our Venue Tech, Systems, and DevOps, Stay current on relevant technology and conduct ne, Expertise in C# and the Unity game engine, Familiarity with socket I/O and lower level protoc, Strong understanding of different networking model, Strong understanding of how to mitigate issues of
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work closely with the Art Director and others to m, Manage the delivery of 3D assets for your level or, Create documentation when working with external de, Promote and enforce structure, such as naming conv, Work with leads to design fluid workflows for team, Experienced in current generation industry-standar, Ability to create a low-poly model within poly bud, Strong and relevant 3D and 2D toolsets, Excellent texture creation skills, Experienced with asset backlog planning and scopin
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work with our art director, and character artists , Design creatures, props, and visual effects concep, Unreal Engine, Experience with both real-time and static lighting, Experience with how environment lighting affects e, Knowledge of working with physically based renderi
Dark Slope Inc. - Toronto, Canada
Tags: Video Games / Entertainment Software, Producer / Project Manager, Technical Director, Python, MAYA, MEL Scripting, Unreal Blueprint, Unreal/C++
1518 Studios - ,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Project Lead / Multimedia artist, Internal Art Management, CG Artist, Managing large teams, CG Supervising, Strong and proven leadership, communication and pr, 3D Depth Artist, Team Lead, Training and developem, Lead, mentor, and expand a team of Previz artists , Adobe Creative Suite, ZBrush, Bodypaint3D, Blender 3D, Marmoset, Unreal 4 / Unity / Crytek , 3DS Max or Maya, •A thorough understanding of the VFX and CG pipeli, CG Software Packages
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Video Game Development, Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , •A thorough understanding of the VFX and CG pipeli, CG Software Packages, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , CG Software Packages, 3D CG pipelines, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Larian Studios - Dublin, Ireland
Tags: Video Games / Entertainment Software, Audio / Sound, Audio Implementation, reaper, WWise, Scripting
Virtual Heroes was founded in January 2004, and through the efforts of its impressive team of creative, technical, and artistic talent, Virtual Heroes quickly won recognition and awards by establis...