Synthesis AI - SAN FRANCISCO, California
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Researching and developing novel new real-time sha, Experience building PBR materials in multiple DCCs
Deck Nine Games - Westminster, Colorado
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Art Director, Narrative Design, Production, Art Direction, Game Development Experience, 3D Modeling, UE4
Amazon Studios - Culver City, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Visualization, Unreal Engine 4
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Visual Development, Concept Art, Design (Concept & Production), Optimizing art pipeline, Art Direction, Photoshop, Unreal Engine, 3D production softwares, 3D Painting
University of Central Florida - Orlando, Florida
Tags: Education / Instruction, Art / Animation / Graphic Design, Toon Boom, Autodesk Maya, Adobe Creative Cloud
Spree3D - Incline Village, Nevada
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Scripting / Programming, Unreal Engine 4, C++, blueprints, Golang
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Python, Unreal Engine 4, blueprints
Tags: Software / Tools / Technology, Engineer / Programmer, Tools, mesh, Python, MAYA, 3ds Max, C++, 3d geometry
9iFX LLC - Portland, Oregon
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Keying, Motion Graphics Artist, Compositing, Motion Design, Roto Paint, Photoshop, Cinema 4D, After Effects, Illustrator, Premiere Pro
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Production Technician, Positive attitude and proven track record in creat, C4D, XParticles, Adobe CC, RedGiant, Nuke, Fusion, Experience working as a motion designer, 2D or 3D
Moonbug Entertainment - Los Angeles, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Animator, Adobe Suite, MAYA
Tags: Video Games / Entertainment Software, Game Design, Game Design, Unreal 4
Streamline Media Group - Las Vegas , Nevada
Tags: Video Games / Entertainment Software, Producer / Project Manager, Internal Producer, Pipeline / Scheduling / Asset Mgmt, Status Reports, Strategic Partnerships / Planning, Game Design, Production Manager, Product Life Cycle Completetion, Competitive Market Analysis, Asset Management, Adobe Creative Suite, Photoshop, Microsoft Office, Microsoft Outlook, Windows
Tags: Video Games / Entertainment Software, Web Designer / Interactive Designer, CSS, Git, Web / Internet, angular/React/VueJS, NgRx, Redux, or Akita, TailwindUI and Material UI, Atomic Design, Storybook
Tags: Video Games / Entertainment Software, Web Designer / Interactive Designer, Python, JavaScript, PHP, Git, Experience using AWS or other cloud services., Google Cloud Platform, firebase
Momentum Engineering Corp. - Torrance, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Character Animation, Texture Mapping, 3D Modeling and Animation, Rigging (Character), graphics research, Adobe Creative Suite, The Foundry Nuke, Autodesk Maya, Unreal Engine 4, Vray for 3d Studio Max
Tags: Video Games / Entertainment Software, Web Designer / Interactive Designer, Adobe Creative Suite, JavaScript, Google Analytics, Tableau, wireframing, HTML/CSS, InVision, Prototyping, Expert in Figma (or Sketch) and Adobe CS
Tags: Video Games / Entertainment Software, Engineer / Programmer, Architecture / System Design, Scripting / Programming, Pipeline / Scheduling / Asset Mgmt, Multithreaded Programming, GAME ENGINE, Multiplayer Design, game optimization, performance profiling skills, architecture and system design ability, C, Visual C++, Unreal, Perforce, 3D Studio Max, MAYA, C++
Tags: Video Games / Entertainment Software, Game Design, Adobe Creative Suite, Photoshop, Unreal, UnrealEd, Microsoft Office, Unity, 3D Studio Max, Game Design
Tags: Video Games / Entertainment Software, Producer / Project Manager, Pipeline / Scheduling / Asset Mgmt, Strategic Partnerships / Planning, Developer Relations / Studio Evaluations, Product Submission / Approval Process, Game Design, Schedule Creation / Pipeline Mgmt, Product Life Cycle Completetion, Asset Management, Creative Direction, Adobe Creative Suite, Powerpoint, Photoshop, Unreal, Microsoft Excel, Microsoft Word, Microsoft Outlook, MAYA
Tags: Video Games / Entertainment Software, Engineer / Programmer, Gameplay / Logic / FX, Multithreaded Programming, Network / On-line / Peer-to-peer, GAME ENGINE, Multiplayer Design, Tools / API, TCR/TRC, C, Unreal, Perforce, Multithreaded Programming, C++, Game Programming, game optimization, Console development, multiplayer game development
Tags: Video Games / Entertainment Software, Producer / Project Manager, Bidding / Breakdowns, Pipeline / Scheduling / Asset Mgmt, Developer Relations / Studio Evaluations, Game Design, Schedule Creation / Pipeline Mgmt, Product Life Cycle Completetion, Competitive Market Analysis, Asset Management, Creative Direction, Photoshop, Unreal, Microsoft Office, Microsoft Excel, Microsoft Word, Microsoft Outlook, MAYA, Windows
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, establish and maintain the quality and style of pr, creating bids and implementing schedules, Create and maintain briefs and documents for asset, Photoshop, Unreal, ZBrush, MAYA
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Written and Verbal Communication, •Understanding of digital art pipeline., communications skills, Creating briefs and documents for asset creation a, Interact with Artist on Client/Partner side to ens, Photoshop, Unreal
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Character Design, Modeling (Character), Modeling (Low Poly), Texturing 3D, 3D Art, Modeling (High Poly), Lighting, 3ds Max/Maya, Photoshop, Unreal, ZBrush, MAYA, creature anatomy, Anatomy (Human) , Substance Painter, PBR, hard surface animation
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Image Processing, Texturing / 2D / Painting, 2D Art / Graphic Design, 2D Animation, Animation, drawing and painting, Lighting, ZBrush, Adobe Photoshop, MAYA, 3DS, Blender, Unity / Unreal
PostPro Media - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Animation (Object), Animation (FX), 2D Art / Graphic Design, Texturing 3D, 3D Art, Compositing, Animation (Character), Lighting, Premiere, Adobe Creative Suite, Photoshop, Cinema 4D, Adobe After Effects, Video Editing, Illustrator
Ringling College of Art and Design - Sarasota, Florida
Tags: Education / Instruction, Professor / Instructor / Teacher, MAYA, Unreal Engine 4
Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Engineer / Programmer, Tools / API, .NET, Python, Perforce, JavaScript, C#, C++
Tags: Video Games / Entertainment Software, Engineer / Programmer, AI / Pathfinding Systems / Collision, Technical Design / Doc., GAME ENGINE, Tools / API, C#, C++
Tags: Video Games / Entertainment Software, Audio / Sound, Motion Capture, Post-Production, Vicon Shogun, xsens, Manus, Faceware Systems
South Park Studios - Los Angeles, California
Tags: Animation & VFX / Television / Film, Network / System Admin / IT, Network / System Admin / IT, Data Center Design / Implementation, Scripting / Programming, Troubleshooting , Help Desk, LAN / Network Administration, Tools / API, MacOS, Linux, Active Directory, render farms, Jamf for MacOS, Google Workspace
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Game Design, Axure, Sketch, Zeplin, Figma
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation, Animation (handkey), Motion Builder
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation, Animation (handkey), Animation (mocap), Motionbuilder
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 3D Modeling, Texturing, Environment Art, ZBrush, marvelous designer, 3DS Max or Maya
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Concept Art, 3D Concept Art, 2d concept art, Painting, 3D Studio Max, MAYA, anatomy
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation, Animation (handkey), Animation (mocap), MAYA, Unreal 4, Autodesk Motion Builder
Tags: Video Games / Entertainment Software, Game Design, Video Game Development, UI , User Interface, UI/UX, ui artist
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Identify opportunities for building scalable, auto, Experience building PBR materials in multiple DCCs
Tags: Software / Tools / Technology, Engineer / Programmer, Identify key workflow automation approaches for in, Experience developing tools and plugins in Unreal
Tags: Software / Tools / Technology, Engineer / Programmer, Experience developing and managing Unity C# plugin, Identify key workflow automation approaches for in
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Create and maintain procedural workflows/node-grap, Houdini
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Create and maintain VFX/game studio oriented geome, Oversee and maintain python code library used for
TRICK 3D - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Modeling, 3D Art, Character Texturing, Environment Lighting, Environments , Unreal Engine 4 Sequencer and Intergration, Premiere, Photoshop, 3D Studio Max, Vray, After Effects, Unreal Engine, Substance Painter, Maya Autodesk
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • Collaborate closely with Engineering Lead to des, • Work closely with Software Operations, Systems, • Connect and integrate our applications with clou, • Collaborate closely with Productions and other d, • Communicate technical approaches and support pro, • Write technical documentation and clearly commun, • Work on multiple projects and prioritize tasks f, • Stay current on relevant technology and conduct , • Identify areas that require attention and work w, • Expertise in C# and the Unity game engine is req, • Expertise in shader languages is strongly prefer, • Experience optimizing low level 3d rendering is , • Domain knowledge in on-set/off-set film producti, • Extensive working knowledge of securely integrat, • Experience with various video codecs and streami
Atmosphere VFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Compositing, Photoshop, Nuke
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Studio Pipeline Tools / Application Support, Software Tools, Tools / API, Tool Development, Unreal Development, Python, Unreal Engine 4, C++ programming, UE4 Blueprinting
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Collaborate closely with the Interactive Lead to d, Iterate on the integration of large-scale multipla, Explore new platform services such as matchmaking , Write technical documentation and clearly communic, Identify areas that require attention and work wit, Collaborate across teams to share gameplay and mul, Create solutions for scaling networked games throu, Work alongside our Venue Tech, Systems, and DevOps, Stay current on relevant technology and conduct ne, Expertise in C# and the Unity game engine, Familiarity with socket I/O and lower level protoc, Strong understanding of different networking model, Strong understanding of how to mitigate issues of
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work closely with the Art Director and others to m, Manage the delivery of 3D assets for your level or, Create documentation when working with external de, Promote and enforce structure, such as naming conv, Work with leads to design fluid workflows for team, Experienced in current generation industry-standar, Ability to create a low-poly model within poly bud, Strong and relevant 3D and 2D toolsets, Excellent texture creation skills, Experienced with asset backlog planning and scopin