Deck Nine Games - Westminster, Colorado
Tags: Video Games / Entertainment Software, Audio / Sound, Motion Capture, Post-Production, Vicon Shogun, xsens, Manus, Faceware Systems
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Audio / Sound, • Architect, design and maintain advanced audio pl, • Define and apply best practices for audio workfl, • Collaborate with Post-Production, Playback, Adva, • Manage the testing of new audio playback solutio, • Evaluate and recommend audio tools from outside , • Thorough knowledge of mixing software such as Re, • Thorough knowledge of QSC, and spatialized audio, • Ability to multi-task, prioritize, take criticis
Tags: Animation & VFX / Television / Film, Audio / Sound, • Be the spokesperson and evangelist for Sphere au, • Work alongside and guide external Show Producers, • Provide technical and creative support to the Sp, • Create and then concisely explain to show design, • Work with the audio engineering teams to perform, • In-depth understanding of sound techniques from , • Thorough knowledge configuring and troubleshooti, • In depth working knowledge of MADI, OSC, MIDI, W, • A comprehensive knowledge of networking for audi, • Thorough knowledge of leading audio creative and
22DOGS - Milano, Italy
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Visual Effects Supervisor, Ftrack
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work with our art director, and character artists , Design creatures, props, and visual effects concep, Unreal Engine, Experience with both real-time and static lighting, Experience with how environment lighting affects e, Knowledge of working with physically based renderi
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Working closely with leadership in post-production, Ideal candidates have an appetite for problem solv, Interest in being a part of an ambitious, innovati, Artists will excel who enjoy the nexus of technolo, Compositing team will be stitching shots based on , • Nuke expertise, with adaptability across other p, • Previous experience stitching for large resoluti, • Software agnosticism a plus, with some levels of
Animatrik Film Design - Burnaby , Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Motion Tracking, Animation (Character), Faceware, MAYA, Shotgun
Intrepid Creative - San Rafael, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Project Tracking, Art Direction, Production Supervisor, Previous VFX pipelines experience in a production , Collaborate with multidisciplinary team of artists, Creative Lead, Concepting, Adobe Creative Suite, Perforce, Unreal Engine 4, Substance Designer/Painter
Tags: Animation & VFX / Television / Film, Production Technician, QA/Testing/Debugging , technical and creative problem solving , Collaborate with multidisciplinary team of artists, Unreal Engine Operator/Engineer, Knowledge of modeling, lighting, texturing/shading, Blueprinting, Perforce, Blender 3D, Unreal Engine 4, Touch Designer, Maya/Max, Substance Designer/Painter, Media Servers, Pixarra
Tags: Video Games / Entertainment Software, Game Design, Environment Lighting, rendering pipeline
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Jira, motion capture cleaning, Faceware, Motion Capture, Vicon Shogun
Synthesis AI - SAN FRANCISCO, California
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Researching and developing novel new real-time sha, Experience building PBR materials in multiple DCCs
Amazon Studios - Culver City, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Visualization, Unreal Engine 4
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Perform image sensor and lens metrology, Develop image sensor and optical correction algori, Develop image statistics and QC analysis algorithm, Image compression debug and analysis, Design and develop de-mosaicking algorithms, Analyze image sensor colorimetry and develop optim, Optimize algorithms for GPU and FPGA platforms, Develop filtering, sampling and stabilization algo, Analyze and determine system standards and test pr, Experience with filtering, sampling, scaling and s, Experience with image sensor processing algorithms, Experience with optical correction algorithms, Experience in multi-camera array stitching, Broad grounding in image quality fundamentals and , Solid experience in image processing and computer , Experience with image and video quality analysis, Experience in GPU acceleration, Experience with OpenCV and similar modern computer
PostPro Media - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Animation (Object), Animation (FX), 2D Art / Graphic Design, Texturing 3D, 3D Art, Compositing, Animation (Character), Lighting, Premiere, Adobe Creative Suite, Photoshop, Cinema 4D, Adobe After Effects, Video Editing, Illustrator
South Park Studios - Los Angeles, California
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Image Processing, Disk Resource Management, Pipeline / Scheduling / Asset Mgmt, Render Management, Tools / API, Scripting, vfx pipeline, Python, Nuke, Hiero, Shotgrid, ffmpeg
SMU Guildhall - DALLAS, Texas
Tags: Education / Instruction, Professor / Instructor / Teacher, Unreal, Unity
FuseFX - Van Nuys,
Tags: Animation & VFX / Television / Film, Human Resources, Staffing / Recruiting, Microsoft Office, applicant tracking software