Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Geomagical Labs - Mountain View,
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Realtime Programming, Shader Writer / Creation, Client / Server Programmer, Architecture / System Design, Math / Physics / Algorithms, R & D / New Technology, GAME ENGINE, OpenGL, JavaScript, WebGL, GLTF, typescript
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Realtime Programming, R & D / New Technology, Python, JavaScript, WebGL, C++, Vulkan, threejs, GLTF, PBR Shaders
Versatile Media - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Rigging Experience with Maya and Game Engines, Skeleton, Muscle and Skin Simulation, Python, MAYA, Unreal Engine 4, PyQt/PySide, Metahumans
Rochester Institute of Technology - Rochester, New York
Tags: Education / Instruction, Art / Animation / Graphic Design, 3D Graphics, 3d design
Deck Nine Games - Westminster, Colorado
Tags: Video Games / Entertainment Software, Audio / Sound, Motion Capture, Unreal, Davinci Resolve, Faceware, Vicon Shogun, xsens
Bolt Graphics - Santa Clara, California
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Realtime Programming, Shader Writer / Creation, Scripting / Programming, Multithreaded Programming, GAME ENGINE, Performance / Data Capacity Testing, Tools / API, Optimize algorithms for GPU and FPGA platforms, C++, Systems Engineering, Graphics driver, Real time 3D engine & PBR Shaders, real-time raytracing, DevOps Tools, Vulkan API, Proficient in Bash and Python, Expertise in GPU optimization
Tags: Software / Tools / Technology, Engineer / Programmer, Manage / Train Staff, Architecture / System Design, Math / Physics / Algorithms, Pipeline / Scheduling / Asset Mgmt, R & D / New Technology, Tools / API, Extend feature set on render engine code, Build application code on top of render engine, Develop 3D graphics software, 3D Graphics / Rendering, C++, Physically Based Rendering Techniques, Ray Tracing, DCC tools such as Maya/Houdini, shader languages (HLSL/GLSL/Cg) , GPU Programming, Hydra/USD/OpenSubdiv, Vulkan API
Film University Babelsberg KONRAD WOLF - Potsdam, Germany
Tags: Education / Instruction, Professor / Instructor / Teacher, Rendering, Graphics Pipelines , Machine Learning, Virtual Production, Post Production, Visual Effects R&D, FX Simulations, Realtime Engines, CGI
The Wildcard Alliance - McKinney , Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Rigging, KeyFraming Character Animation, Excellent communication skills, animation trees, 3D Animation Pipeline, Unreal Blueprint, Proactively communicate with the team, Unreal, MAYA, Strong understanding of animation production , Problem Solving, Facial Animation, UE4 Blueprinting, UE5
Marshmallow Laser Feast - London, United Kingdom
Tags: Video Games / Entertainment Software, Engineer / Programmer, Client / Server Programmer, Manage / Train Staff, Architecture / System Design, Math / Physics / Algorithms, Multithreaded Programming, Network / On-line / Peer-to-peer, R & D / New Technology, Tools / API, Java, Python, C#, Unity 3D, C++, Unreal Engine, Docker, React, CI/ CD systems
LEGO System A/S - Billund, Denmark
Tags: OTHER, Engineer / Programmer, Realtime Programming, Architecture / System Design, Scripting / Programming, Testing / QA / Debugging, Technical Design / Doc., UI / Front End / HUD, Tools / API, Python, MAYA, Vray for Maya
NantStudios - El Segundo, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Troubleshooting , Content Operation, Monitor Content Performance, Project Setup, Assist with Content Validation, Unreal Engine, tech art, Unreal 4.27/5, NDisplay, Multiuser, Live Link, ICVFX
SideFX - Toronto, Canada
Tags: Software / Tools / Technology, Engineer / Programmer, Develop, maintain & provide support for HAPI, Develop and maintain the Houdini Engine for Unity , Help develop other Houdini Engine plugins, Unreal, Unity, C++
Drexel University - Philadelphia, Pennsylvania
Tags: OTHER, Art / Animation / Graphic Design, Digital Media, Visiting Assistant/Associate
Larian Studios - Dublin, Ireland
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation Systems, MAYA, Motion Builder, blueprints
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation Systems, MAYA, blueprints
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation Systems, MAYA, Motionbuilder, blueprints
Virtual Heroes was founded in January 2004, and through the efforts of its impressive team of creative, technical, and artistic talent, Virtual Heroes quickly won recognition and awards by establis...