Wilder World - Carmel Valley, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, AAA games on multiple platforms, Develop tools, blueprints and scripts to optimize , Topography, Open world, Unreal Engine
Deck Nine Games - Westminster, Colorado
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Environment Lighting (in game), Unreal Engine
Tags: Video Games / Entertainment Software, Game Design, Environment Lighting, rendering pipeline
Double Fine Productions - San Francisco, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, 3D Graphics / Rendering, Unreal, C++
Poser Software - Murfreesboro, Tennessee
Tags: Software / Tools / Technology, Engineer / Programmer, Research & Development, Communications, Prototyping / Concepting, Manage Team, Integrate systems & tools, team development, C++ development , C, Visual C++, wxPython, Python, wxWidgets, Xcode, C++, GPU rendering
FuseFX - Van Nuys,
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Character), Animation (FX), Modeling (Low Poly), Texturing 3D, Modeling (High Poly), Rigging (Character), Houdini, Mental Ray, 3D Studio Max, MAYA, Vray
Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Amazon Studios - Culver City, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Visual Development, Concept Art, Design (Concept & Production), Optimizing art pipeline, Art Direction, Photoshop, Unreal Engine, 3D production softwares, 3D Painting
University of Central Florida - Orlando, Florida
Tags: Education / Instruction, Art / Animation / Graphic Design, Toon Boom, Autodesk Maya, Adobe Creative Cloud
Atmosphere VFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Special FX / Particle Systems, Houdini, real flow
Spree3D - Incline Village, Nevada
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Scripting / Programming, Unreal Engine 4, C++, blueprints, Golang
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Python, Unreal Engine 4, blueprints
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, material creation, Sculpting Textures, Implementation, ZBrush, MAYA, Substance Painter, Substance Designer, PBR
Drexel University - Philadelphia, Pennsylvania
Tags: OTHER, Art / Animation / Graphic Design, Digital Media, Visiting Assistant/Associate
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, Modeling (High and Low poly) , Worldbuilding, Sculpting, Materials, ZBrush, MAYA, Substance Painter, Substance Designer, Game Editor
Streamline Media Group - Las Vegas , Nevada
Tags: Video Games / Entertainment Software, Engineer / Programmer, Architecture / System Design, Scripting / Programming, Pipeline / Scheduling / Asset Mgmt, Multithreaded Programming, GAME ENGINE, Multiplayer Design, game optimization, performance profiling skills, architecture and system design ability, C, Visual C++, Unreal, Perforce, 3D Studio Max, MAYA, C++
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Character Design, Modeling (Character), Modeling (Low Poly), Texturing 3D, 3D Art, Modeling (High Poly), Lighting, 3ds Max/Maya, Photoshop, Unreal, ZBrush, MAYA, creature anatomy, Anatomy (Human) , Substance Painter, PBR, hard surface animation
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Image Processing, Texturing / 2D / Painting, 2D Art / Graphic Design, 2D Animation, Animation, drawing and painting, Lighting, ZBrush, Adobe Photoshop, MAYA, 3DS, Blender, Unity / Unreal
Elliott Animation Inc. - Toronto, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Compositing, Lighting, Photoshop, MAYA
Lightstorm Entertainment - Manhattan Beach, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Graphics / Rendering, Compositing, Diagnose rendering issues, Nuke, MAYA, Motion Builder
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Lighting, Renderman, Unreal, V-Ray, Arnold, frostbite, Octane Render, Unity, PBR, mitsuba
TRICK 3D - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Modeling, 3D Art, Character Texturing, Environment Lighting, Environments , Unreal Engine 4 Sequencer and Intergration, Premiere, Photoshop, 3D Studio Max, Vray, After Effects, Unreal Engine, Substance Painter, Maya Autodesk
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • Collaborate closely with Engineering Lead to des, • Work closely with Software Operations, Systems, • Connect and integrate our applications with clou, • Collaborate closely with Productions and other d, • Communicate technical approaches and support pro, • Write technical documentation and clearly commun, • Work on multiple projects and prioritize tasks f, • Stay current on relevant technology and conduct , • Identify areas that require attention and work w, • Expertise in C# and the Unity game engine is req, • Expertise in shader languages is strongly prefer, • Experience optimizing low level 3d rendering is , • Domain knowledge in on-set/off-set film producti, • Extensive working knowledge of securely integrat, • Experience with various video codecs and streami
BRINK XR - San Francisco,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Low Poly), Modeling (High Poly), Cleanup Photogrammetry results, Realtime Photorealistic Environments, Houdini, ZBrush, Unity, Mari , Maya/Max, Substance Painter, Blender
Tags: Video Games / Entertainment Software, Engineer / Programmer, Shader Writer / Creation, Testing / QA / Debugging, R & D / New Technology, UI / Front End / HUD, Tools / API, Unity development, C#, Unity, Real-time rendering effects, VR / AR / SDKs
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work closely with the Art Director and others to m, Manage the delivery of 3D assets for your level or, Create documentation when working with external de, Promote and enforce structure, such as naming conv, Work with leads to design fluid workflows for team, Experienced in current generation industry-standar, Ability to create a low-poly model within poly bud, Strong and relevant 3D and 2D toolsets, Excellent texture creation skills, Experienced with asset backlog planning and scopin
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work with our art director, and character artists , Design creatures, props, and visual effects concep, Unreal Engine, Experience with both real-time and static lighting, Experience with how environment lighting affects e, Knowledge of working with physically based renderi
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • The Network Architect will operate at the enterp, • Working across all business disciplines, this se, • Works on cross-infrastructure team with architec, • Identifies and consults with internal and extern, • Conceptualizes, designs, validates and tests com, • Works closely with MSG leadership to ensure that, • Designs and implements highly resilient and fail, • Designs virtual network services in support of b, • Designs networks for automation and intelligence, • Hands on experience deploying various tool sets , • 5-8 years of vendor management experience is req, • At least 10 years of working with enterprise sys, • Experience with advanced network engineering sol, • 7 years designing connectivity to public cloud s
FuseFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Modeling (Character), Animation (FX), Texturing 3D, Animation (Character), Shading and Texturing, Rigging (Character), Lighting, Rendering, ZBrush, Nuke, Mudbox, Synth Eyes, 3D Studio Max, MAYA, Mari , Vray, Redshift
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Lighting, Nuke, MAYA, Vray
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Animation (Object), Animation (Cloth), Special FX / Particle Systems, Animation (FX), Texturing 3D, Afterburn, Nuke, RealFlow, FumeFX, Thinking particles, 3D Studio Max, Vray, pflow
Tags: Video Games / Entertainment Software, Engineer / Programmer, 3D Graphics Programming, Unreal 4
Bunker Digital - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Problem Solving, realtime rendering, Workflow, Procedural texturing, photorealistic rendering techniques, Unreal, Houdini, Realtime Programming, Substance
Axis Animation - Glasgow, United Kingdom
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Bidding / Breakdowns, Creative Problem Solving, Pipeline, Team Leadership, Scheduling, Strategic Planning, Workflow Optimisation, recruitment, career development, performance evalu, Unreal, Houdini, Arnold, Foundry Nuke, MAYA, Mantra
1518 Studios - ,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Project Lead / Multimedia artist, Internal Art Management, CG Artist, Managing large teams, CG Supervising, Strong and proven leadership, communication and pr, 3D Depth Artist, Team Lead, Training and developem, Lead, mentor, and expand a team of Previz artists , Adobe Creative Suite, ZBrush, Bodypaint3D, Blender 3D, Marmoset, Unreal 4 / Unity / Crytek , 3DS Max or Maya, •A thorough understanding of the VFX and CG pipeli, CG Software Packages
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Video Game Development, Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , •A thorough understanding of the VFX and CG pipeli, CG Software Packages, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Compositing, 3D Lighting/Rendering, FX, CG Supervising, Previs CG, Modeling and rigging, Shot Assignment, ZBrush, Nuke, 3D Studio Max, MAYA, Vray, Redshift, 3D Production Pipeline, 3DEqualizer
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, 3D Graphics / Rendering, AI / Pathfinding Systems / Collision, Realtime Programming, Tools / API, Visual Studio, Visual C++, Python, OpenGL, Unreal, C#, C++
FuseFX - New York , New York
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Lighting, Nuke, 3D Studio Max, MAYA, Vray
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Unreal Engine Experience, Perforce, Unreal Engine, Unreal Blueprint, Photogammertry
FuseFX - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Art, MAYA
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Character Design, Modeling (Character), Texturing 3D, Modeling (High Poly), Mudbox, 3D Studio Max, MAYA, Vray
Tags: Animation & VFX / Television / Film, Technical Director, Programming / Scripting, MAYA, PySide/PyQT, Python / Mel
AV&C is a globally recognized experience design studio, creating digital landmarks in the built environment. Our transdisciplinary team of artists, designers, technologists, engineers, devel...