Intrepid Studios - San Diego, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Character Design, Modeling (Character), Pipeline / Scheduling / Asset Mgmt, Python, MEL, Unreal, MAYA, Motion Builder
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Pipeline / Scheduling / Asset Mgmt, Animation (Character), Python, Unreal, MAYA, Motion Builder, C++
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Create engaging and appealing environment textures, Unreal, ZBrush, MAYA, Substance Painter, Substance Designer
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Create unique and inspired concept designs, create a broad scope of concepts for characters, e, Photoshop, ZBrush, 3DCoat, Blender
FuseFX - Van Nuys,
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Character), Animation (FX), Modeling (Low Poly), Texturing 3D, Modeling (High Poly), Rigging (Character), Houdini, Mental Ray, 3D Studio Max, MAYA, Vray
University of Central Florida - Orlando, Florida
Tags: Education / Instruction, Art / Animation / Graphic Design, Toon Boom, Autodesk Maya, Adobe Creative Cloud
Gallium Studios - Berkeley,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Character), Animation (Object), Modeling (Low Poly), Texturing 3D, Animation (Character), Rigging (Character), Asset Integration , Photoshop, ZBrush, Unity 3D, MAYA, Substance Designer/Painter
Momentum Engineering Corp. - Torrance, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Character Animation, Texture Mapping, 3D Modeling and Animation, Rigging (Character), graphics research, Adobe Creative Suite, The Foundry Nuke, Autodesk Maya, Unreal Engine 4, Vray for 3d Studio Max
Streamline Media Group - Las Vegas , Nevada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Character Design, Modeling (Character), Modeling (Low Poly), Texturing 3D, 3D Art, Modeling (High Poly), Lighting, 3ds Max/Maya, Photoshop, Unreal, ZBrush, MAYA, creature anatomy, Anatomy (Human) , Substance Painter, PBR, hard surface animation
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Image Processing, Texturing / 2D / Painting, 2D Art / Graphic Design, 2D Animation, Animation, drawing and painting, Lighting, ZBrush, Adobe Photoshop, MAYA, 3DS, Blender, Unity / Unreal
PostPro Media - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Animation (Object), Animation (FX), 2D Art / Graphic Design, Texturing 3D, 3D Art, Compositing, Animation (Character), Lighting, Premiere, Adobe Creative Suite, Photoshop, Cinema 4D, Adobe After Effects, Video Editing, Illustrator
Synthesis AI - SAN FRANCISCO, California
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Identify opportunities for building scalable, auto, Experience building PBR materials in multiple DCCs
Tags: Software / Tools / Technology, Engineer / Programmer, Identify key workflow automation approaches for in, Experience developing tools and plugins in Unreal
Tags: Software / Tools / Technology, Engineer / Programmer, Experience developing and managing Unity C# plugin, Identify key workflow automation approaches for in
TRICK 3D - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Modeling, 3D Art, Character Texturing, Environment Lighting, Environments , Unreal Engine 4 Sequencer and Intergration, Premiere, Photoshop, 3D Studio Max, Vray, After Effects, Unreal Engine, Substance Painter, Maya Autodesk
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work with our art director, and character artists , Design creatures, props, and visual effects concep, Unreal Engine, Experience with both real-time and static lighting, Experience with how environment lighting affects e, Knowledge of working with physically based renderi
FuseFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Modeling (Character), Animation (FX), Texturing 3D, Animation (Character), Shading and Texturing, Rigging (Character), Lighting, Rendering, ZBrush, Nuke, Mudbox, Synth Eyes, 3D Studio Max, MAYA, Mari , Vray, Redshift
1518 Studios - ,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Project Lead / Multimedia artist, Internal Art Management, CG Artist, Managing large teams, CG Supervising, Strong and proven leadership, communication and pr, 3D Depth Artist, Team Lead, Training and developem, Lead, mentor, and expand a team of Previz artists , Adobe Creative Suite, ZBrush, Bodypaint3D, Blender 3D, Marmoset, Unreal 4 / Unity / Crytek , 3DS Max or Maya, •A thorough understanding of the VFX and CG pipeli, CG Software Packages
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Video Game Development, Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , •A thorough understanding of the VFX and CG pipeli, CG Software Packages, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation (Traditional), Shader Writer / Creation, Pipeline / Scheduling / Asset Mgmt, Animation (Object), Rigging (Character), Lighting, Python, MEL, Unreal, ZBrush, MAYA
FuseFX - New York , New York
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Animation (Object), Animation (Cloth), Special FX / Particle Systems, Animation (FX), Texturing 3D, Afterburn, Nuke, RealFlow, FumeFX, Thinking particles, 3D Studio Max, Vray, pflow
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Character Design, Modeling (Character), Texturing 3D, Modeling (High Poly), Mudbox, 3D Studio Max, MAYA, Vray
Larian Studios - Dublin, Ireland
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Rigging (Character), MAYA
Double Fine Productions is an award-winning, game development studio founded in 2000 by games industry veteran Tim Schafer and now part of Xbox Game Studios. Located in San Francisco’s South of Mar...