Moonbug Entertainment - Los Angeles, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Character), Texturing 3D, MAYA
Intrepid Studios - San Diego, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 2D Art / Graphic Design, Environments , Photoshop, Houdini, ZBrush, World Machine, 3D Studio Max, MAYA, Substance
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Create engaging and appealing environment textures, Unreal, ZBrush, MAYA, Substance Painter, Substance Designer
Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Game Design, Photoshop, MAYA
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, 3D Art, Modeling (High Poly), Houdini, ZBrush, MAYA, Shotgrid, substance suite
Brazen Animation - Richardson, Texas
Tags: Animation & VFX / Television / Film, Technical Director, Manage / Train Staff, Pipeline / Scheduling / Asset Mgmt, Pipeline, Rigging (Mechanical), Tools / API, Rigging (Character), Programming / Scripting, Python, Houdini, ZBrush, Nuke, MAYA, C/C++, Substance Painter
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work closely with the Art Director and others to m, Manage the delivery of 3D assets for your level or, Create documentation when working with external de, Promote and enforce structure, such as naming conv, Work with leads to design fluid workflows for team, Experienced in current generation industry-standar, Ability to create a low-poly model within poly bud, Strong and relevant 3D and 2D toolsets, Excellent texture creation skills, Experienced with asset backlog planning and scopin
Wichita State University School of Digital Arts - Wichita, Kansas
Tags: Education / Instruction, Professor / Instructor / Teacher, Adobe Creative Suite, UnrealEd, ZBrush, SideFX Houdini, Unity, 3D Studio Max, MAYA, Motion Builder, Substance Designer
Intrepid Creative - San Rafael, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Project Tracking, Art Direction, Production Supervisor, Previous VFX pipelines experience in a production , Collaborate with multidisciplinary team of artists, Creative Lead, Concepting, Adobe Creative Suite, Perforce, Unreal Engine 4, Substance Designer/Painter
Tags: Animation & VFX / Television / Film, Production Technician, QA/Testing/Debugging , technical and creative problem solving , Collaborate with multidisciplinary team of artists, Unreal Engine Operator/Engineer, Knowledge of modeling, lighting, texturing/shading, Blueprinting, Perforce, Blender 3D, Unreal Engine 4, Touch Designer, Maya/Max, Substance Designer/Painter, Media Servers, Pixarra
FuseFX - Van Nuys,
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Character), Animation (FX), Modeling (Low Poly), Texturing 3D, Modeling (High Poly), Rigging (Character), Houdini, Mental Ray, 3D Studio Max, MAYA, Vray
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Set Dressing, Procedural Generation, Procedural texturing, Terrain Authoring, Terrain Generation, Procedural terrain, world building, World Machine, Studio, Substance Designer, Terrain authoring tools, Insta Terra, In-Game Editor
Amazon Studios - Culver City, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Visual Development, Concept Art, Design (Concept & Production), Optimizing art pipeline, Art Direction, Photoshop, Unreal Engine, 3D production softwares, 3D Painting
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, material creation, Sculpting Textures, Implementation, ZBrush, MAYA, Substance Painter, Substance Designer, PBR
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, Modeling (High and Low poly) , Worldbuilding, Sculpting, Materials, ZBrush, MAYA, Substance Painter, Substance Designer, Game Editor
Tags: Animation & VFX / Television / Film, Production Technician, Positive attitude and proven track record in creat, C4D, XParticles, Adobe CC, RedGiant, Nuke, Fusion, Experience working as a motion designer, 2D or 3D
Gallium Studios - Berkeley,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Character), Animation (Object), Modeling (Low Poly), Texturing 3D, Animation (Character), Rigging (Character), Asset Integration , Photoshop, ZBrush, Unity 3D, MAYA, Substance Designer/Painter
Streamline Media Group - Las Vegas , Nevada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Character Design, Modeling (Character), Modeling (Low Poly), Texturing 3D, 3D Art, Modeling (High Poly), Lighting, 3ds Max/Maya, Photoshop, Unreal, ZBrush, MAYA, creature anatomy, Anatomy (Human) , Substance Painter, PBR, hard surface animation
Ringling College of Art and Design - Sarasota, Florida
Tags: Education / Instruction, Professor / Instructor / Teacher, MAYA, Unreal Engine 4
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 3D Modeling, Texturing, Environment Art, ZBrush, marvelous designer, 3DS Max or Maya
TRICK 3D - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Modeling, 3D Art, Character Texturing, Environment Lighting, Environments , Unreal Engine 4 Sequencer and Intergration, Premiere, Photoshop, 3D Studio Max, Vray, After Effects, Unreal Engine, Substance Painter, Maya Autodesk
BRINK XR - San Francisco,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Low Poly), Modeling (High Poly), Cleanup Photogrammetry results, Realtime Photorealistic Environments, Houdini, ZBrush, Unity, Mari , Maya/Max, Substance Painter, Blender
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Photography, photogrammetry, Houdini, ZBrush, MAYA, Blender, Reality Capture
Tags: Video Games / Entertainment Software, Engineer / Programmer, Shader Writer / Creation, Testing / QA / Debugging, R & D / New Technology, UI / Front End / HUD, Tools / API, Unity development, C#, Unity, Real-time rendering effects, VR / AR / SDKs
Dark Slope Inc. - Toronto, Canada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Technical Artist, ZBrush, MAYA, Substance Painter, Substance Designer, Unreal Blueprint
FuseFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Modeling (Character), Animation (FX), Texturing 3D, Animation (Character), Shading and Texturing, Rigging (Character), Lighting, Rendering, ZBrush, Nuke, Mudbox, Synth Eyes, 3D Studio Max, MAYA, Mari , Vray, Redshift
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Art Director, Comp Design/Layout, 2D Art / Graphic Design, UI design , 3D Art, Concept Art, Animation, Training and Mentoring, Photoshop, Unity, MAYA, Zbrush (a plus), Blender, Substance Designer/Painter
Bunker Digital - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Problem Solving, realtime rendering, Workflow, Procedural texturing, photorealistic rendering techniques, Unreal, Houdini, Realtime Programming, Substance
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Compositing, 3D Lighting/Rendering, FX, CG Supervising, Previs CG, Modeling and rigging, Shot Assignment, ZBrush, Nuke, 3D Studio Max, MAYA, Vray, Redshift, 3D Production Pipeline, 3DEqualizer
FuseFX - New York , New York
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Animation (Object), Animation (Cloth), Special FX / Particle Systems, Animation (FX), Texturing 3D, Afterburn, Nuke, RealFlow, FumeFX, Thinking particles, 3D Studio Max, Vray, pflow
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Lighting, Nuke, 3D Studio Max, MAYA, Vray
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Unreal Engine Experience, Perforce, Unreal Engine, Unreal Blueprint, Photogammertry
FuseFX - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Art, MAYA
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Character Design, Modeling (Character), Texturing 3D, Modeling (High Poly), Mudbox, 3D Studio Max, MAYA, Vray
Who we are 35+ Studios | 26+ Years of Experience |1,000+ Products | 60+ Awards for Clients | 8,500 Employees PTW is a video games services company that supports video game developers and publ...