Wilder World - Carmel Valley, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, AAA games on multiple platforms, Develop tools, blueprints and scripts to optimize , Topography, Open world, Unreal Engine
Intrepid Studios - San Diego, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 2D Art / Graphic Design, Environments , Photoshop, Houdini, ZBrush, World Machine, 3D Studio Max, MAYA, Substance
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Create engaging and appealing environment textures, Unreal, ZBrush, MAYA, Substance Painter, Substance Designer
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Develop key art illustrations for use in marketing, Photoshop, ZBrush, 3DCoat, Blender
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Create unique and inspired concept designs, create a broad scope of concepts for characters, e, Photoshop, ZBrush, 3DCoat, Blender
Tags: Video Games / Entertainment Software, Engineer / Programmer, anti-hacking, MMO, Anti-Cheat, Cheat Detection, Cheat Prevention, Cheat Reporting, Game Security, MMORPG, Unreal Engine, EasyAntiCheat, BattleEye
Intrepid Creative - San Rafael, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Project Tracking, Art Direction, Production Supervisor, Previous VFX pipelines experience in a production , Collaborate with multidisciplinary team of artists, Creative Lead, Concepting, Adobe Creative Suite, Perforce, Unreal Engine 4, Substance Designer/Painter
FuseFX - Van Nuys,
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Character), Animation (FX), Modeling (Low Poly), Texturing 3D, Modeling (High Poly), Rigging (Character), Houdini, Mental Ray, 3D Studio Max, MAYA, Vray
Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Amazon Studios - Culver City, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Visual Development, Concept Art, Design (Concept & Production), Optimizing art pipeline, Art Direction, Photoshop, Unreal Engine, 3D production softwares, 3D Painting
Streamline Media Group - Las Vegas , Nevada
Tags: Video Games / Entertainment Software, Engineer / Programmer, Architecture / System Design, Scripting / Programming, Pipeline / Scheduling / Asset Mgmt, Multithreaded Programming, GAME ENGINE, Multiplayer Design, game optimization, performance profiling skills, architecture and system design ability, C, Visual C++, Unreal, Perforce, 3D Studio Max, MAYA, C++
Tags: Video Games / Entertainment Software, Engineer / Programmer, Gameplay / Logic / FX, Multithreaded Programming, Network / On-line / Peer-to-peer, GAME ENGINE, Multiplayer Design, Tools / API, TCR/TRC, C, Unreal, Perforce, Multithreaded Programming, C++, Game Programming, game optimization, Console development, multiplayer game development
Tags: Video Games / Entertainment Software, Producer / Project Manager, Bidding / Breakdowns, Pipeline / Scheduling / Asset Mgmt, Developer Relations / Studio Evaluations, Game Design, Schedule Creation / Pipeline Mgmt, Product Life Cycle Completetion, Competitive Market Analysis, Asset Management, Creative Direction, Photoshop, Unreal, Microsoft Office, Microsoft Excel, Microsoft Word, Microsoft Outlook, MAYA, Windows
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, establish and maintain the quality and style of pr, creating bids and implementing schedules, Create and maintain briefs and documents for asset, Photoshop, Unreal, ZBrush, MAYA
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Written and Verbal Communication, •Understanding of digital art pipeline., communications skills, Creating briefs and documents for asset creation a, Interact with Artist on Client/Partner side to ens, Photoshop, Unreal
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Character Design, Modeling (Character), Modeling (Low Poly), Texturing 3D, 3D Art, Modeling (High Poly), Lighting, 3ds Max/Maya, Photoshop, Unreal, ZBrush, MAYA, creature anatomy, Anatomy (Human) , Substance Painter, PBR, hard surface animation
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Image Processing, Texturing / 2D / Painting, 2D Art / Graphic Design, 2D Animation, Animation, drawing and painting, Lighting, ZBrush, Adobe Photoshop, MAYA, 3DS, Blender, Unity / Unreal
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, • Define and develop the “products” that we’ll sel, • Define customer requirements and benchmark the t, • Work with our engineering, design, operations, c, • Responsible for the commercial success of produc, • Act as general manager, owning the development a, • Work with customer knowledge, sales and marketin, • Work to develop aligned product roadmaps and wor, • Lead teams to align on technical design, commerc, • Product Manager roles at the Senior Manager or D, • Demonstrated domain knowledge in media, music, e, • Degree in a demanding undergraduate field (engin
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, Work cross-functionally to protect MSG Sphere and , Develop communication strategies to reach our targ, Work with comms to develop our web content around , Develop strategies to support MSG Sphere brand pro, Initial emphasis on recruiting, Actively involved in leading the development and o, Collaborate and coordinate across all marketing fu, Work directly with the insights / analytics / data, Significant experience in the execution of cross-c, Significant experience with writing creative brief, Strong understanding of digital strategy and prove, Significant experience in partnering with media te
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, Responsible for the creation and implementation of, Responsible for the on-going publicity outreach re, Drive the strategic narrative around MSG Sphere an, Focus on earned and paid media and reaching audien, Deepen MSG relationship with greater Las Vegas, Must have high level of competence and discretion , Executes initiatives with excellent follow-through
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, Lead the design and building of the MSG Sphere Sal, Attract, recruit, and build a team of sales and bu, Sell the naming rights of the MSG Sphere to the ri, Sell five to seven multi year category sponsorship, Manage the media sales for the MSG Sphere Exposphe, This advertising platform needs to be designed fro, Sell all suites and premium hospitality in the MSG, Work in partnership with our MSG Marquee Events le, Proven ability to generate new revenue streams and, Must be well versed in designing customer solution
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, • Define and develop the “products” that we’ll sel, • Define customer requirements and benchmark the t, • Work with our engineering, design, operations, c, • Responsible for the commercial success of produc, • Product Manager roles at the Senior Manager or D, • Act as general manager, owning the development a, • Work with customer knowledge, sales and marketin, • Work to develop aligned product roadmaps and wor, • Lead teams to align on technical design, commerc, • Demonstrated domain knowledge in media, music, e, • Degree in a demanding undergraduate field (engin
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, • Define and develop the “products” that we’ll sel, • Act as general manager, owning the development a, • Define customer requirements and benchmark the t, • Work with customer knowledge, sales and marketin, • Work with our engineering, design, operations, c, • Work to develop aligned product roadmaps and wor, • Responsible for the commercial success of produc, • Lead teams to align on technical design, commerc, • Demonstrated domain knowledge in media, music, e, • Deep interest in the intersection of technology
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 3D Modeling, Texturing, Environment Art, ZBrush, marvelous designer, 3DS Max or Maya
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, 3D Art, Modeling (High Poly), Houdini, ZBrush, MAYA, Shotgrid, substance suite
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work closely with the Art Director and others to m, Manage the delivery of 3D assets for your level or, Create documentation when working with external de, Promote and enforce structure, such as naming conv, Work with leads to design fluid workflows for team, Experienced in current generation industry-standar, Ability to create a low-poly model within poly bud, Strong and relevant 3D and 2D toolsets, Excellent texture creation skills, Experienced with asset backlog planning and scopin
SMU Guildhall - DALLAS, Texas
Tags: Education / Instruction, Professor / Instructor / Teacher, Unreal, Unity
Gallium Studios - Berkeley,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Art Director, Comp Design/Layout, 2D Art / Graphic Design, UI design , 3D Art, Concept Art, Animation, Training and Mentoring, Photoshop, Unity, MAYA, Zbrush (a plus), Blender, Substance Designer/Painter
Axis Animation - Glasgow, United Kingdom
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Bidding / Breakdowns, Creative Problem Solving, Pipeline, Team Leadership, Scheduling, Strategic Planning, Workflow Optimisation, recruitment, career development, performance evalu, Unreal, Houdini, Arnold, Foundry Nuke, MAYA, Mantra
1518 Studios - ,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Project Lead / Multimedia artist, Internal Art Management, CG Artist, Managing large teams, CG Supervising, Strong and proven leadership, communication and pr, 3D Depth Artist, Team Lead, Training and developem, Lead, mentor, and expand a team of Previz artists , Adobe Creative Suite, ZBrush, Bodypaint3D, Blender 3D, Marmoset, Unreal 4 / Unity / Crytek , 3DS Max or Maya, •A thorough understanding of the VFX and CG pipeli, CG Software Packages
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Video Game Development, Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , •A thorough understanding of the VFX and CG pipeli, CG Software Packages, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , CG Software Packages, 3D CG pipelines, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Tags: Video Games / Entertainment Software, Game Design, ux design, UI/UX Design, UX
FuseFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Compositing, 3D Lighting/Rendering, FX, CG Supervising, Previs CG, Modeling and rigging, Shot Assignment, ZBrush, Nuke, 3D Studio Max, MAYA, Vray, Redshift, 3D Production Pipeline, 3DEqualizer
FuseFX - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Supervisor, Nuke
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Art, MAYA
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, FX Artist, Houdini, fx td, Thinking particles, Visual FX
The Advanced Visualization Lab at the National Center for Supercomputing Applications is a part of the University of Illinois at Urbana-Champaign. We create cinematic scientific visualizations for ...