Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, material creation, Sculpting Textures, Implementation, ZBrush, MAYA, Substance Painter, Substance Designer, PBR
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, Modeling (High and Low poly) , Worldbuilding, Sculpting, Materials, ZBrush, MAYA, Substance Painter, Substance Designer, Game Editor
Gallium Studios - Berkeley,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Character), Animation (Object), Modeling (Low Poly), Texturing 3D, Animation (Character), Rigging (Character), Asset Integration , Photoshop, ZBrush, Unity 3D, MAYA, Substance Designer/Painter
Streamline Media Group - Las Vegas , Nevada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, establish and maintain the quality and style of pr, creating bids and implementing schedules, Create and maintain briefs and documents for asset, Photoshop, Unreal, ZBrush, MAYA
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Image Processing, Texturing / 2D / Painting, 2D Art / Graphic Design, 2D Animation, Animation, drawing and painting, Lighting, ZBrush, Adobe Photoshop, MAYA, 3DS, Blender, Unity / Unreal
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, Work cross-functionally to protect MSG Sphere and , Develop communication strategies to reach our targ, Work with comms to develop our web content around , Develop strategies to support MSG Sphere brand pro, Initial emphasis on recruiting, Actively involved in leading the development and o, Collaborate and coordinate across all marketing fu, Work directly with the insights / analytics / data, Significant experience in the execution of cross-c, Significant experience with writing creative brief, Strong understanding of digital strategy and prove, Significant experience in partnering with media te
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Environment, concept, anatomy, Concept Art
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation, Animation (handkey), Motion Builder
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation, Animation (handkey), Animation (mocap), Motionbuilder
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 3D Modeling, Texturing, Environment Art, ZBrush, marvelous designer, 3DS Max or Maya
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Concept Art, 3D Concept Art, 2d concept art, Painting, 3D Studio Max, MAYA, anatomy
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation, Animation (handkey), Animation (mocap), MAYA, Unreal 4, Autodesk Motion Builder
Tags: Video Games / Entertainment Software, Game Design, Video Game Development, UI , User Interface, UI/UX, ui artist
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Lighting, Renderman, Unreal, V-Ray, Arnold, frostbite, Octane Render, Unity, PBR, mitsuba
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, 3D Art, Modeling (High Poly), Houdini, ZBrush, MAYA, Shotgrid, substance suite
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work closely with the Art Director and others to m, Manage the delivery of 3D assets for your level or, Create documentation when working with external de, Promote and enforce structure, such as naming conv, Work with leads to design fluid workflows for team, Experienced in current generation industry-standar, Ability to create a low-poly model within poly bud, Strong and relevant 3D and 2D toolsets, Excellent texture creation skills, Experienced with asset backlog planning and scopin
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work with our art director, and character artists , Design creatures, props, and visual effects concep, Unreal Engine, Experience with both real-time and static lighting, Experience with how environment lighting affects e, Knowledge of working with physically based renderi
DigitalFish, Inc. - San Mateo, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Unreal Engine, shader development, Unreal 4/Unreal 5 shader pipelines, Photoshop
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Must have experience with show control, axis tunin, Perform regular safety checks and maintenance, Develop SOPs and other documents, Support VIP tours, demonstrations and technical te, Reliably operate automation equipment for Sphere S, Work with internal departments on their project ne, Assist with all overhead and rigging work in Spher, 5+ years’ experience running TAIT navigator based , Basic knowledge of live event AV systems and commu, Working experience on safety checks and overhead r, Experience incorporating stage automation into liv
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Art Director, Comp Design/Layout, 2D Art / Graphic Design, UI design , 3D Art, Concept Art, Animation, Training and Mentoring, Photoshop, Unity, MAYA, Zbrush (a plus), Blender, Substance Designer/Painter
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Set Dressing, Procedural Generation, Procedural texturing, Terrain Authoring, Terrain Generation, Procedural terrain, world building, World Machine, Studio, Substance Designer, Terrain authoring tools, Insta Terra, In-Game Editor
1518 Studios - ,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Project Lead / Multimedia artist, Internal Art Management, CG Artist, Managing large teams, CG Supervising, Strong and proven leadership, communication and pr, 3D Depth Artist, Team Lead, Training and developem, Lead, mentor, and expand a team of Previz artists , Adobe Creative Suite, ZBrush, Bodypaint3D, Blender 3D, Marmoset, Unreal 4 / Unity / Crytek , 3DS Max or Maya, •A thorough understanding of the VFX and CG pipeli, CG Software Packages
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Video Game Development, Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , •A thorough understanding of the VFX and CG pipeli, CG Software Packages, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Intrepid Studios - San Diego, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, Tools / API, platform services , JavaScript, Postgres SQL, MongoDB, AWS, Networking and Asynchronous Programming, GIT/Perforce, Node js, angular/React/VueJS
Tags: Video Games / Entertainment Software, Engineer / Programmer, anti-hacking, MMO, Anti-Cheat, Cheat Detection, Cheat Prevention, Cheat Reporting, Game Security, MMORPG, Unreal Engine, EasyAntiCheat, BattleEye
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Create unique and inspired concept designs, create a broad scope of concepts for characters, e, Photoshop, ZBrush, 3DCoat, Blender
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Develop key art illustrations for use in marketing, Photoshop, ZBrush, 3DCoat, Blender
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Create engaging and appealing environment textures, Unreal, ZBrush, MAYA, Substance Painter, Substance Designer
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 2D Art / Graphic Design, Environments , Photoshop, Houdini, ZBrush, World Machine, 3D Studio Max, MAYA, Substance
Tags: Video Games / Entertainment Software, Game Design, ux design, UI/UX Design, UX
Tags: Video Games / Entertainment Software, Game Design, UI design , Game Design, UI/UX Design, Game UI design
FuseFX - New York , New York
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Compositing, Bidding, 2D Compositor Supervisor, Nuke
Ringling College of Art and Design - Sarasota, Florida
Tags: Education / Instruction, Professor / Instructor / Teacher, ZBrush, MAYA
FuseFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Conceptual Design, Nuke, MAYA
FuseFX - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Pipeline / Scheduling / Asset Mgmt, Quality Control, FileMaker Pro, Shotgun
Larian Studios - Dublin, Ireland
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation Systems, MAYA, Motion Builder, blueprints
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation Systems, MAYA, blueprints
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation (Character), MAYA
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation Systems, MAYA, Motionbuilder, blueprints